Common Rules and Abilities

Below are the common types, rules, and abilities that will be seen.

Rules/Abilities

RuleEffect
Feel No Pain X+When this model would lose a wound roll a D6. On X+ they don’t. Instant Death negates this.
Feel No Pain 6+ - drugs.
Feel No Pain 5+ - disgustingly resistant.
Feel no Pain 4+ - animated corpse.
Invulnerable X+This is a save that can be used instead of the armor saving throw. Is not effected by (Ap).
Invulnerable 6+ - lightning reflexes.
Invulnerable 5+ - daemonic.
Invulnerable 4+ - iron halo equipped.
Undying X+At the beginning of every round roll a D6. On X+ this model stands back up with 1 wound remaining.
FlyThis model ignores vertical cost to movement.
HoverThis model ignores difficult terrain.
Deep Strike
Scout
Infiltrate
Lone Operative
Stealth
Shroud

Armor

ArmorEffect
PowerAllows the bearer to make double the number of saves they’d normally get.

Psychology

  • hatred
  • stupidity/mindless
  • terror
  • fear