Common Rules and Abilities
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Below are the common types, rules, and abilities that will be seen.
Rules/Abilities
| Rule | Effect |
|---|---|
| Feel No Pain X+ | When this model would lose a wound roll a D6. On X+ they don’t. Instant Death negates this. |
| Feel No Pain 6+ - drugs. | |
| Feel No Pain 5+ - disgustingly resistant. | |
| Feel no Pain 4+ - animated corpse. | |
| Invulnerable X+ | This is a save that can be used instead of the armor saving throw. Is not effected by (Ap). |
| Invulnerable 6+ - lightning reflexes. | |
| Invulnerable 5+ - daemonic. | |
| Invulnerable 4+ - iron halo equipped. | |
| Undying X+ | At the beginning of every round roll a D6. On X+ this model stands back up with 1 wound remaining. |
| Fly | This model ignores vertical cost to movement. |
| Hover | This model ignores difficult terrain. |
| Deep Strike | |
| Scout | |
| Infiltrate | |
| Lone Operative | |
| Stealth | |
| Shroud |
Armor
| Armor | Effect |
|---|---|
| Power | Allows the bearer to make double the number of saves they’d normally get. |
Psychology
- hatred
- stupidity/mindless
- terror
- fear