Psyker Powers

This section contains all rules for becoming a psyker and weilding psychic powers. .

Psykers are individuals who can use their soul’s connection to the immaterium to manifest phenomena into the phsyical realm.

Becoming a Psyker

There are several ways a fighter can gain the ability to become a psyker. These include but may not be limited to:

  • Brain Trauma
  • Psychological Revelation
  • Being possessed by a Daemon

Psyker Types and Powers

There are 6 types of psykers that have their own sets of psychic abilities they can learn and manifest. When becoming a psyker for the first time, roll on the table below to determine the type, then roll on that type’s powers table to determine which psyhchic power they learn.

you can shorten this to a D66 if you’re brain is big.

D6Psyker Type
1Biomancer
2Telepath
3Daemonist
4
5
6

Biomancey

Telepathy

Deamonology

Manifesting Psyker Powers

To manifest a psyker power, as an action choose the power you’d like to manifest and make a psychology check. The power has an effect for each success you have.

Perils of the Warp

If a fighter fails to manifest any successes when attempting to manifest a psychic power, roll on the table below.

| Dx | Peril | Description | | 1 | Explode | the fighter explodes | | 2 | Huh | gain a new psychic power |